// TOWN SPECIAL ENCOUNTERS
//    Town 159: Bremerton

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(3180,"Vagro");
	set_personality_name(3181,"Craswell");

	set_crime_tolerance(max_crime);

	if (day_reached(200,2))
		wreck_block(15,38,24,46);

	if (day_reached(220,2))
		wreck_block(25,13,33,22);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15909,"Come on in.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15909,"Need some crystals?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15909,"(Tink. Tink. Tink.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15909,"(Polish. Polish.)");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15900,"Only bespoke goods.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15900,"We'll all die anyway.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15900,"Don't waste my time.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15900,"You're a warrior.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15900,"Do you deserve my help?");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

